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NPC Generator

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Advanced [show]


Alexandre Wakefield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Ploughman. He has no hair. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Ploughman business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Alexandre Wakefield, Male Human Adept 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 800 sp.


Social Check DCs


Clerebold Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His hair is always cut to a buzz. His eyes are likewise green.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 6 years old his parents immigrated from the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Many goblins want him driven away; and wants his loneliness to end

Ideals: Gifted. Bonds: Job, Immigrant, Has a crush, Enemies. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Clerebold Gyula, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)17 (+3) 9 (-1)8 (-1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Large well-done wool tapestry (300 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Godfrey Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. He has done his best to style his red hair to look like a famous performer. His eyes are likewise blue.

Personality: He has a massive crush on the younger sibling of the Butcher who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and meet up once more with his childhood friend

Bonds: Attractive, Has a crush, Adventurer, Poor, Military, Enemies. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Godfrey Kitchur, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 7 (-2)14 (+2)
Skills Deception +4, Perception +0
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1800 sp. Moss agate (5 gp).


Social Check DCs


Guy Fidget, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear grey tank tops with white pants. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has drifted from career to career and currently works as a Fletcher.

Motivation: He desires power and/or immortality; and his relatives are trying to arrange a marriage

Ideals: Justice. Bonds: Family, Immigrant, Job, Adventurer. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Guy Fidget, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 17 (+3)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. His hair is golden and very short. His fierce gray eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He has achieved small success as a Bowyer.

Motivation: He'd like to take his coworkers down a peg; and he would like to get married and retire

Flaws: Shy, Selfish, Mundane. Bonds: Job, Has a crush. Occupation: Bowyer

Voice: Scandinavian accent

Attributes [hide]

Bertram Hackney, Male Human Paladin 9
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 62 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 9 (-1)17 (+3)
Skills Arcana +3, Deception +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. A delicate silver chain set with a tourmaline (90 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).


Social Check DCs

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