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NPC Generator

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Advanced [show]


Theobald Huxley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is still thick. His gray eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a forest tribe. After coming to the age of reason, Theobald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: He's attracted to the PC; and he feels threatened by others

Ideals: Artistic, Gifted. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Theobald Huxley, Male Human Commoner 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)14 (+2) 16 (+3)18 (+4)
Skills Athletics +3, Investigation +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5

Possessions: 5000 sp. Brown-green garnet (160 gp). Red-brown spinel (160 gp).


Social Check DCs


Don Wade, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tan painted combat armor at almost all times. His hair is cut close to his head. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.

History: Don was born in the west. At a young age he loved to build and create. After coming to the age of reason, Don took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: Human compassion; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Gifted, Persistence. Flaws: Insane. Occupation: Barrister

Voice: Thin and wheezing

Attributes [hide]

Don Wade, Male Human Warlock 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 200 gp. Blue quartz (10 gp). 3 Thunderstones. 1 Everburning torch.


Social Check DCs


Peter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is dressed in earthy colors with a brown and yellow handkerchief worn on his left side. He wears a deerstalker hat to cover his moderate length red hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His mother raised him in a mountain cabin. Peter was born on a far northern desert where he grew up under the tutelage of his father, an expert Server. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Impeccable. Bonds: Immigrant, Nature, Family. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peter Winterbourne, Male Human Cleric 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Clare, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His head has been shaved. This blue eyed northerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a font of random trivia from the lore and stories he has discovered

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Tanner soon after.

Motivation: To prove his worth to the world; and expand his business

Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Alexandre Clare, Male Human Barbarian 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp. Violet garnet (900 gp). Sardonyx (20 gp). Rhodochrosite (8 gp).


Social Check DCs


Guy Kitchur, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. He keeps his blonde hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a island tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Nature, Slave. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Guy Kitchur, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)10 (+0) 15 (+2)9 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Silver holy symbol.


Social Check DCs

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