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NPC Generator

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Advanced [show]


Theobald Dumph, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invites people to come help in his community garden.

History: Theobald was born the youngest of three triplets. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and regain custody of his daughter

Ideals: Fighting, Passionate, Philantrophist, Optimist. Bonds: Family, Adventurer. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Theobald Dumph, Male Human Rogue 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 11 (+0)16 (+3)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Solomon Halsey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black small hat and black clothes. His blonde hair is unkempt and raggedy. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south his family was never financially stable. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Now he works as a poetry tutor during his time off.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Opinionated, Logical, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Solomon Halsey, Male Human Wizard 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills Arcana +6, Stealth +4
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 200 gp. Star ruby (500 gp). Bloodstone (60 gp). Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. He keeps his golden hair in a flapper bob. His fierce gray eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: A powerful brothel owner made him what he is. His family was turned out during the war. He and his family wandered south to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by orcs. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud

Flaws: Impulsive, PTSD. Bonds: Enemies, Mentor. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Trym Tewksbury, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 13 (+1)5 (-3)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Alexandrite (400 gp). White opal (600 gp).


Social Check DCs


Nicholas Holton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears a blue costume with the symbols of luck on his torso. His long silver hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are green.

Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Sailor.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Optimist, Impeccable. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Nicholas Holton, Male Human Warrior 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 53 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)8 (-1) 8 (-1)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4

Possessions: 700 gp.


Social Check DCs


Ernest Mori, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying black hair a little too much giving a sharp black color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.

History: Sold as a small child to a wizard, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: To prove his worth to the world; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Attractive, Mentor. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Mori, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)8 (-1) 16 (+3)18 (+4)
Skills Investigation +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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