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Advanced [show]


Arnold Ogden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the north, but his parents moved at a very young age to the east. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and a strong sense of loyalty to human people

Ideals: Impeccable, Professionalism. Flaws: Racist. Bonds: Rich, Immigrant. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Arnold Ogden, Male Human Warlock 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 14 (+2)8 (-1)
Skills Deception +2, Nature +6
Senses Passive Perception 12
Languages Common, Auran, Elven, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Charles Hadlee, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His silver hair is heavily combed to the left. His hazel eyes peer out from beneath his feathered yellow hat.

Personality: He has always had a great fascination with Human culture. He is frequently practicing swordplay.

History: Charles was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by brigands. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away

Ideals: Athletic. Flaws: Racist. Bonds: Military, Attractive, Enemies. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Hadlee, Male Human Warrior 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills History +2, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Hugh Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of his god on his torso. His top hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He plays an instrument quite well.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He has never given up on his painting dream.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Hugh Marston, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Everard Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Spy. He wears his white hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Everard will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: A powerful wizard made him what he is. His childhood dream was to be a Dyer, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Shy. Bonds: Job, Poor, Mentor. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Everard Copeland, Male Human Expert 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)18 (+4) 15 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Dwarven, Infernal
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 30 pp.


Social Check DCs


Lance Brixton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a brown tunic with red highlights, and long brown pants that bunch up around his shoes. His brown hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal writing training, and achieved minor success. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: To get a good night's sleep; and expand his business

Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Job, Rich. Occupation: Server

Voice: Spits words with contempt

Attributes [hide]

Lance Brixton, Male Human Sorcerer 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 29000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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