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NPC Generator

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Advanced [show]


Roland Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His chestnut hair is cut short. He has several tiny emerald earrings on each ear.

Personality: He dislikes all the random violence that takes place in the south. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a plains tribe. Roland liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Pacifist. Flaws: Ugly. Bonds: Rich, Military, Nature. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Roland Hampton, Male Human Adept 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills History +4, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Just what you see.


Social Check DCs


Frederick Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. He wears his auburn hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Body Guard for hire.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Fearful, Disease. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Frederick Hackney, Male Human Aristocrat 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)10 (+0) 13 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Trym Marleigh, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is smooth and relatively long. He has a tattooed face.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Trym Marleigh, Male Human Barbarian 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Lapis lazuli (16 gp). Amethyst (110 gp).


Social Check DCs


William Heiser, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his rapier. His moppish golden hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

William Heiser, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 8000 cp. Blue quartz (16 gp). Red spinel (130 gp). Azurite (16 gp). 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Clerebold Graeme, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair, when down, is lengthy. His violet eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. Clerebold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Layabout mother left him crippled. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Flaws: Ugly, Racist, Disease. Bonds: Family, Rich. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Clerebold Graeme, Male Human Rogue 9
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 34 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0

Possessions: 60 pp. Iolite (20 gp). Deep blue spinel (1400 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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