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Advanced [show]


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a moderate pudge and is not very fit. His auburn hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the east. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trym took refuge in the ruined castle and found the beat up falchion and armor he uses now. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and human compassion

Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Trym Beitz, Male Human Expert 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)8 (-1) 15 (+2)7 (-2)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Raymond Mitchell, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a violet vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His white hair, when down, is lengthy. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Weaver, but he was a colossal failure. He struck the Shipwright job and began his own company from there.

Motivation: Further expansion of business; and balancing his hectic life and new shipwright responsibilities is difficult

Flaws: Ugly, Antagonistic, Racist, Disease. Bonds: Job. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Raymond Mitchell, Male Human Expert 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)9 (-1) 17 (+3)10 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 160 pp. Fire opal pendant on a fine gold chain (1300 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (300 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Kendall, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His auburn hair is unkempt and raggedy. His brown eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and to find somewhere to settle down

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Kendall, Male Human Adept 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 200 gp.


Social Check DCs


Shane Budd, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a brown collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has done his best to style his silver hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Pacifist, Persistence. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shane Budd, Male Human Monk 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 7000 sp. Citrine (50 gp).


Social Check DCs


Jocelyn Beitz, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has the majority of his body covered in plate. His brown hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a xeno-phobe, disliking non-Humans.

History: Jocelyn was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He has worked as a Painter like his mother before him.

Motivation: Human compassion; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Racist. Bonds: Attractive. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Jocelyn Beitz, Male Human Adept 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp.


Social Check DCs

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