Manfred Alton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear yellow tank tops with brown pants. His moppish auburn hair is in a traditional bowl cut. This violet eyed northerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a mountains tribe. He moved from fad to fad and when he turned 15 he discovered singing. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels threatened by others.
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Guardian, Nature. Occupation: Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 39000 sp.
Alexandre Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a green low-cut shirt, and a wide-brimmed hat upon his head. His red hair is cut short with large spiked bangs in the front. His gray eyes lackadaisically let the world flow into them.
Personality: This man loves writing and to teach people writing more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. Alexandre was born on a far northern plains where he grew up under the tutelage of his father, an expert Shipwright. During his travels, Alexandre and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alexandre discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alexandre fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has passion for adventuring and risk.
Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Druidic, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: Just what you see.
Henry Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His red hair is braided into rings. He has gleaming, smiling blue eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Henry took refuge in the large cave and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and to find somewhere to settle down
Ideals: Logical. Flaws: Mundane, Insane, Impulsive. Bonds: Poor, Nature. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp.
Manfred Astley, Male Human [Permalink]
Personal [hide]
Description: A 6'2" western man, he wears tight fitting clothing which further accentuates his frame. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise green.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: Several ex partners dislike his way of doing things and want revenge; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Shy, PTSD. Bonds: Attractive, Adventurer, Enemies. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Nicholas Yardley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and green handkerchief worn on his left side. He sports a flattop hair cut. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things
Flaws: Impulsive, Mundane. Bonds: Military, Job. Occupation: Sage
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Auran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 11000 cp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
