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NPC Generator

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Advanced [show]


Hubert Clare, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His tied-back hair is black. His fierce gray eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Impulsive, PTSD. Bonds: Attractive, Military. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Hubert Clare, Male Human Rogue 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Geoffrey Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, tan cloak. Beneath his clothing is a huge mess of scar tissue. His red hair is knotted and matted. His amber eyes dart from person to person.

Personality: He is extraordinarily eccentric. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and to prove his worth to the world

Flaws: Insane, Impulsive, Ugly. Bonds: Slave, Mentor, Job. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Geoffrey Marleigh, Male Human Sorcerer 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)17 (+3) 18 (+4)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Aquan, Infernal, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466653000

Possessions: 1300 gp. Obsidian (12 gp). Chrysoberyl (140 gp).


Social Check DCs


Manfred Marston, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket, and carries scythes. His white hair is long and unkept. His thin eyebrows rest above his beady brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Ugly, Shy, Impulsive, Insane. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

Manfred Marston, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Theobald Rodney, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an entirely blue suit with green socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. He keeps his brown hair in a flapper bob. His eyes are a pleasant green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a Seamstress, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Armorer. He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Joker. Flaws: Depressed. Bonds: Has a crush, Poor, Job. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Theobald Rodney, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Perception +1, Performance +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Balimaar Braxton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is cut short. His eyes, though not visible through his cowl, are amber.

Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. When Balimaar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a hunter and was forced into it by his family

Ideals: Gifted, Logical. Bonds: Attractive, Military. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Balimaar Braxton, Male Human Expert 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)13 (+1) 14 (+2)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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