Reynard Abram, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of longswords on his belt, each one with a topaz on the hilt. He has red hair. This hazel eyed southerner is not easily forgotten.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Reynard was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and he wants to get laid
Ideals: Fighting. Bonds: Enemies, Attractive, Family, Has a crush. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Elven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Browning, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is portly but not overly obese. He has a small bristly mustache and wavy silver hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and he is greedy
Flaws: Antagonistic. Bonds: Rich, Immigrant, Family. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 16 (+3) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Orc, Infernal, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 cp. Smoky quartz (20 gp). Blue star sapphire (1200 gp). Tiger eye turquoise (4 gp). Alexandrite (300 gp).
Nicholas Sydney, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tight fitting blue shirt and pants. He wears his brown hair up in a very large beehive style do. He has blue eyes and a blue hat with a pastel feather.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He would rather hide behind his crafts than deal with other people.
History: From birth he was tutored by a cruel and relentless mentor. He has had some formal writing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He loathes his own lifestyle.
Ideals: Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Mentor. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 300 gp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp).
Hunter Harper, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. His long chestnut hair reaches down to his waist. His eyes are amber and catlike.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hunter's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc
Flaws: Racist, Impulsive, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Farmer
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: A delicate silver chain set with a tourmaline (40 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). 1 Minor magic item.
Gerard Colby, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is typically in his Mortician uniform. His golden hair is greying along the sides and has receded to reveal a widow's peak. His amber unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: Born in the south to a Mortician, Gerard learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now owns his own business.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.
Ideals: Joker. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
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