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NPC Generator

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Advanced [show]


Godfrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is golden and very short. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He plays an instrument quite well.

History: He comes from a rich western family. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. He has never given up on his writing dream.

Motivation: To find somewhere to settle down; and he is content

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Guardian, Rich, Military. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Godfrey Bradshaw, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)16 (+3) 12 (+1)7 (-2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp.


Social Check DCs


Norman Clifton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a red collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has wavy golden hair. His thin eyebrows rest above his beady violet eyes.

Personality: He dislikes all the random violence that takes place in the north. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small plains village. His father was a soldier and died while he was still young. Norman was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Nature, Military. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Clifton, Male Human Commoner 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +4

Possessions: 1000 sp. Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his sickle. He keeps his blonde hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He plays an instrument quite well.

History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and sabotage a competitor

Ideals: Artistic. Bonds: Attractive, Job, Military. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Cory Myerscough, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)9 (-1) 16 (+3)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Conrad Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a black scarf. He carries a battered axe and tarnished greatsword as well. His hair is cut close to his head. This amber eyed southerner is not easily forgotten.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born in a small village he learned the ways of the warrior from his father. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He's since become an addict/alcoholic.

Motivation: Revenge.

Ideals: Fighting. Flaws: Insane, Addict. Bonds: Enemies, Immigrant. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Conrad Mitchell, Male Human Bard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 17 (+3)15 (+2) 15 (+2)15 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 14000 cp.


Social Check DCs


Tim Rodney, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a pastel shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. He has done his best to style his black hair to look like a famous performer. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. Tim was born on a far southern island where he grew up under the tutelage of his father, an expert Fortune-teller. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against brigands; and money/treasure

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Immigrant, Poor. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Tim Rodney, Male Human Barbarian 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 4 (-3)15 (+2)
Skills Insight -1, Survival -1
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Deep green spinel (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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