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Advanced [show]


Anthony Copeland, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. His golden hair is unkempt and raggedy. His gray eyes are passionate and lively.

Personality: He has always had a great fascination with Human culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Racist, Antagonistic. Bonds: Poor, Adventurer. Occupation: Sage

Voice: American accent

Attributes [hide]

Anthony Copeland, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Deception +3, History +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Wymar Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair is greying and his face has many wrinkles. He has several tiny amethyst earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Rich. Occupation: Carter

Voice: Farmer accent

Attributes [hide]

Wymar Hartford, Male Human Druid 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)12 (+1) 6 (-2)9 (-1)
Skills History +4, Survival +1
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 gp. Sard (50 gp). Golden yellow topaz (1200 gp). Brown-green garnet (120 gp). Black pearl (1200 gp). Red garnet (120 gp).


Social Check DCs


Manfred Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). He has dyed his greying auburn hair a little too much giving a sharp auburn color. His violet eyes lackadaisically let the world flow into them.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He works hard and plays hard.

History: He was born on a small isolated farm. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: He feels threatened by others; and many goblins want him driven away

Flaws: Hedonist, Fearful. Bonds: Enemies, Nature, Family. Occupation: Detective

Voice: Stutters

Attributes [hide]

Manfred Wheatley, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Black star sapphire (900 gp). Red spinel (50 gp).


Social Check DCs


Gerald Alton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a red tunic with white highlights, and long black pants that bunch up around his shoes. He has done his best to style his red hair to look like a famous performer. He has several tiny amethyst earrings on each ear.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has worked as a Laborer like his father before him.

Motivation: To protect his home; and further expansion of business

Flaws: Ugly, Impulsive. Bonds: Rich, Enemies, Job, Guardian. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Gerald Alton, Male Human Sorcerer 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)5 (-3) 14 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 34000 sp. Moonstone (60 gp). White opal (900 gp).


Social Check DCs


John Blythe, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish blonde hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, John took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and retire the richest man in the east

Ideals: Entrepeneur, Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Job. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

John Blythe, Male Human Rogue 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)17 (+3) 7 (-2)6 (-2)
Skills Deception +1, Nature +6
Senses Passive Perception 8
Languages Common, Ignan, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 400 gp.


Social Check DCs

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