Simon Chester, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his chestnut hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with poetry.
History: Simon was born in the north. At a young age he loved to build and create. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Simon's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Artistic, Persistence. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 400 gp.
Simon Chatham, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Bonds: Adventurer, Rich, Family. Occupation: Bounty Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp.
Gerald Warwick, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He is physically well-built. His blonde hair is thinning but still full. His thin eyebrows rest above his beady amber eyes.
Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A strong sense of loyalty to Human people.
Ideals: Optimist. Flaws: Ugly, Insane, Racist. Bonds: Job, Immigrant. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +5
Possessions: Just what you see.
Roland Barlow, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is always cut to a buzz. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Fisher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 18 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 10000 sp.
Gerald Brady, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with black and pastel striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair is greying and his face has many wrinkles. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is almost excessively polite to everyone, even when angry. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Carpenter, who enjoyed hunting, Gerald was taken on many hunting expeditions. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: He uses money and sex appeal to get what he needs; and an old rival family wants him found
Flaws: Shy. Bonds: Rich, Nature, Family, Attractive. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 gp.
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