Charles Wesley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Soapmaker and found it very stressful. He has worked as a Soapmaker like his father before him.
Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it
Ideals: Impeccable. Bonds: Attractive, Enemies, Rich, Job. Occupation: Soapmaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Theobald Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. His golden hair is drawn into a tight pony tail with a skull scrunchie. He has a dull look in his hazel eyes.
Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Theobald was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He then took over the family business and is one of the better Hunter for hire.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Job, Religious. Occupation: Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Adam Kendal, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Crown-heir. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has blue eyes and a green hat with a blue feather.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not trust anyone and sleeps with one eye open.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He worked as a nervous Crown-heir and found it very stressful. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: Someone believes him a fraud; and wants to open a new tavern
Flaws: Insomniac. Bonds: Job, Attractive, Religious, Enemies. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5
Possessions: 1 Minor magic item.
Guy Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His chestnut hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, Guy will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a Locksmith, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He would like to get married and retire; and his spouse's relatives view him with great suspicion
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Adelard Lester, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are amber.
Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the north to a Weaver, Adelard learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He inherited the family business which he has now maintained for 8 years.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Flaws: Shy, PTSD. Bonds: Adventurer, Job, Guardian. Occupation: Weaver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Obsidian (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!