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NPC Generator

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Advanced [show]


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and dresses in grey turtlenecks beneath a tan coat with white slacks. He has a long blonde beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. In his 18th year, his parents were killed by a orcs raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better village for his children.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Flaws: Secretive. Bonds: Religious, Adventurer, Enemies, Rich. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Charles Nash, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 47000 sp.


Social Check DCs


Bertram Winchester, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To unite with his brother; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Bertram Winchester, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerard Clare, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dark leathers with embroidery. His black hair is cut jaggedly and amateurishly. His blue eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a gnolls raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Clare, Male Human Druid 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears silk and lounges about seductively. He wears a colorful flower in his white hair. His blue unseeing eyes seem to look past you.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Enemies, Poor. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Gerard Thackeray, Male Human Commoner 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His violet unseeing eyes seem to look past you.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is afraid of women and trembles around them

History: Gifted from a young age, Gomory studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Attractive, In love. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Gomory Copeland, Male Human Barbarian 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 58 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Malachite (4 gp). Amethyst (100 gp). Deep blue spinel (1000 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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