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Advanced [show]


Shane Shelby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man is generally shirtless and showing off his tattooed chest. His golden hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Shane hails from a village terrorized by gnolls. A gifted student he started as a Herbalist, but he got bored and became a Ploughman. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Enemies, Job. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Shane Shelby, Male Human Adept 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 34000 sp.


Social Check DCs


Henry Marley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his white hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Henry's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Henry Marley, Male Human Druid 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 11 (+0)18 (+4)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp. Red-brown spinel (120 gp). Lapis lazuli (10 gp). Moss agate (10 gp). Rose (40 gp). 3 Tanglefoot bags. 3 Smokesticks. 4 Alchemist’s fire.


Social Check DCs


Anthony Cornish, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tattered old clothes. His brown hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He has never given up on his writing dream.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Slave, Poor. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Anthony Cornish, Male Human Sorcerer 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Deception +3, History +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp. 2 Alchemist’s fire. 3 Holy water.


Social Check DCs


Godfrey Digby, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with broad hat. He is muscular with a powerful set of arms. With a patchy brown beard and wild brown hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Engraver business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: Retire the richest man in the south; and to be a slave trader again

Ideals: Gifted, Philantrophist, Entrepeneur. Flaws: Cynical. Bonds: Job. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Digby, Male Human Warrior 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Heward Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a violet and brown robe with the hood down. He has a small bristly mustache and wavy chestnut hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Cook business at a young age. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Cook.

Motivation: To end his boredom; and he is content

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Job, Military. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Heward Anderton, Male Human Cleric 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)13 (+1) 19 (+4)14 (+2)
Skills Animal Handling +7, Investigation +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day155332000000

Possessions: Golden pearl (160 gp). Moss agate (16 gp). Obsidian (16 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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