Shane Barlow, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He usually wears his blue robe and has his lance always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He keeps his white hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Shane was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Barber for hire.
Motivation: Marry his brother to traveling adventurers.
Flaws: Depressed, Antagonistic. Bonds: Slave, Family, Job. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp.
Clerebold Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his halberd. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. His long auburn hair reaches down to his waist. His blue eyes peer out from beneath his small black hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.
History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and doesn't want to be a sage and was forced into it by his family
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Sage
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 9000 sp. Onyx (60 gp). Black opal (1400 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: When he was but 4 years old his parents immigrated from the east. He married young, but lost his spouse to orcs. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Sensitive, Depressed, Fearful. Bonds: Immigrant, Enemies. Occupation: Actor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Red garnet (70 gp). 1 Minor magic item.
Gilbert Shelley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his black hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Regain custody of his son; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Slave, Family. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 400 gp.
Raymond Dayton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear green clothing when he does not wear armor. He is an epitome of beauty. He has a long blonde beard with little hanging trinkets. He has a dull look in his gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: To reunite with his absent mother.
Ideals: Gifted, Philantrophist. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 9 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 9 (-1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
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