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Advanced [show]


Robert Soames, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His chestnut hair is braided into rings. His violet unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his mother.

History: He is a Doppelganger in disguise. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north.

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Robert Soames, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp. Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anthony Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. He has a long auburn beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Anthony is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Insomniac, Shy. Bonds: Adventurer, Religious. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Anthony Bradshaw, Male Human Ranger 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Simon Royston, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a brown collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His hair is always cut to a buzz. His eyes are brown and catlike.

Personality: Eccentric and domineering, Simon will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Simon took refuge in the large cave and found the beat up sai and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and to end his boredom

Ideals: Extrovert, Professionalism. Flaws: Mundane. Bonds: Immigrant, Nature. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Simon Royston, Male Human Ranger 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Norman Washington, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy brown hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he seems to be bored by most things

Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Rich. Occupation: Barrister

Voice: German accent

Attributes [hide]

Norman Washington, Male Human Wizard 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 16 (+3)6 (-2)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 600 gp.


Social Check DCs


Gomory Kirby, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear

Flaws: Depressed, Fearful, Disease. Bonds: Attractive, Rich. Occupation: Architect

Voice: Raspy

Attributes [hide]

Gomory Kirby, Male Human Rogue 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 11 (+0)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Auran, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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