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NPC Generator

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Advanced [show]


John Jacobs, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses like a well dressed Spy does, and a wedding ring on his right hand. He has wavy silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Healer, but he was a colossal failure. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to open a new tavern.

Flaws: Shy. Bonds: Job, In love, Attractive, Poor. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Jacobs, Male Human Aristocrat 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)13 (+1) 8 (-1)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 30 pp. Zircon (50 gp). Black star sapphire (1400 gp). Jet (140 gp). Jade (140 gp).


Social Check DCs


Dustin Blyth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his blonde hair down. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.

History: Sold as a small child to a necromancer, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Blyth, Male Human Sorcerer 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Marley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his red robe and has his sickle always slung over his shoulder. His tied-back hair is red. His green eyes peer out from beneath his small red hat.

Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and he seems to be bored by most things

Ideals: Gifted, Athletic. Flaws: Shy, Mundane. Bonds: Religious. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Geoffrey Marley, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Superior lock.


Social Check DCs


Anselm Cornish, Male Human [Permalink]

Personal [hide]

Description: This northern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is content

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Anselm Cornish, Male Human Ranger 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Ignan, Infernal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Banded agate (15 gp). Red garnet (160 gp). Tiger eye turquoise (15 gp). Black pearl (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a tan low-cut shirt, and a broad hat upon his head. He is physically well-built. His hair, while still mostly white, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Gerard Tewksbury, Male Human Rogue 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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