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Advanced [show]


Arnold Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with feathered hat. He wears a feathered hat to cover his moderate length white hair. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his brother before him, after school he went straight into learning to become a Sellsword. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: To be a Priest again; and expand his business

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Sellsword

Voice: High pitched and raspy

Attributes [hide]

Arnold Wedgwood, Male Human Bard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 12 (+1)15 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. Amethyst (100 gp).


Social Check DCs


Richard Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears a green feathered hat and green clothes. He carries with him a set of clubs on his belt, each one with a amber on the hilt. His blonde hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Dilettante but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Fighting, Pacifist. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Richard Breeden, Male Human Wizard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 14 (+2)17 (+3)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Black pearl (1000 gp). Aquamarine (1000 gp).


Social Check DCs


Roger York, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears violet painted combat armor at almost all times, marred by beers. He has no hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Map Maker business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and to end his boredom

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Roger York, Male Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)12 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tim Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear red pants and tee shirts. His blonde hair is still thick. His eyes are hazel and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the east to a Armorer, Tim learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Bonds: Job, Rich. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Tim Wentworth, Male Human Rogue 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Brass mug with jade inlays (500 gp). Finely wrought small gold bracelet (40 gp). Old masterpiece painting (500 gp). 1 Minor magic item.


Social Check DCs


Wymar Ramsay, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in violet turtlenecks beneath a tan coat with grey slacks. He is an epitome of beauty. He wears his brown hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Family, Mentor. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Wymar Ramsay, Male Human Paladin 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 6 (-2)6 (-2)
Skills Performance +1, Stealth +6
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (1700 gp).


Social Check DCs

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