Miles Trollope, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. With bright chestnut hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. He has had some formal singing training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends
Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Military, Adventurer. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 18 (+4) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Abyssal, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Percival Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His red hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Impeccable, Entrepeneur. Bonds: Rich, Religious. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Aldous Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tight fitting black shirt and pants. His hair is greying and his face has many wrinkles. He has a dull look in his hazel eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Aldous was raised in a hard working conservative environment. He worked as a nervous Beggar and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and money/treasure
Ideals: Passionate, Gifted. Bonds: Job, Family, Rich. Occupation: Beggar
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Chrysoprase (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Robert Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He keeps his blonde hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in the west to a Sculptor, Robert learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur. Flaws: Insane, Greedy. Bonds: Enemies, Job. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A necklace of small pink pearls (1000 gp).
Shane Lindsay, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears a colorful flower in his chestnut hair. He has gleaming, smiling brown eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south to a Stableman, Shane learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 2 years.
Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Stableman
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Elven, Abyssal, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2200 sp. Malachite (7 gp). Chalcedony (40 gp). 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
