Robert Charlton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a grey and tan robe with the hood down. His golden hair is kept up in a ponytail inside a small hat. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: The child of a Priest, who enjoyed hunting, Robert was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well.
Flaws: Ugly, Antagonistic, Racist. Bonds: Family, Nature. Occupation: Banker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
Dustin Gyula, Male Human [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears rags and sports a simple walking cane. His brown hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Sellsword.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly, Insane, Disease. Bonds: Poor, Job, Immigrant. Occupation: Sellsword
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 80 pp.
Anselm Blyth, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green coat over a brown low-cut shirt, and a deerstalker hat upon his head. He has done his best to style his brown hair to look like a famous performer. His half smiles and violet eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He now mingles about in high society.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Flaws: Depressed. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 20 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 4 (-3) | 8 (-1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: Just what you see.
Chad Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a custom-built plate barding that's adorned with green lining and desert motifs, marred by teas. His moppish black hair is in a traditional bowl cut. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He believes the world needs to unite to get rid of gnolls once and for all.
History: Chad was born the youngest of three triplets. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Family, Slave. Occupation: Scribe
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 6 (-2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Banded agate (10 gp). Moss agate (10 gp).
Kody Bristol, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with white stripes complete with hood. He sports a flattop hair cut. His brown eyes peer out from beneath his top black hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: Born to a Marshal, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Ideals: Joker, Professionalism. Bonds: Poor, Adventurer, Family. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 2000 cp.
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