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NPC Generator

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Advanced [show]


Heward Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, constantly wearing a tan suit, blue shirt, and white tie. He has a small bristly mustache and wavy chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born at the edge of vast island. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic. Flaws: Mundane, Forgetful. Bonds: Nature, Job. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Heward Lindsey, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)7 (-2) 11 (+0)16 (+3)
Skills Investigation +1, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Theodoric Gladstone, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is well dressed, constantly wearing a grey suit, white shirt, and tan tie. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.

History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism. Flaws: Ugly, Insane, Depressed. Bonds: Nature. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Theodoric Gladstone, Male Human Rogue 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 14 (+2)8 (-1)
Skills Performance +2, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Gold music box (2000 gp).


Social Check DCs


Alex Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish auburn hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the north. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Servant

Voice: Low and grunting

Attributes [hide]

Alex Thackeray, Male Human Monk 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp. Tiger eye turquoise (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roger Tyndall, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a yellow and black robe with the hood down. He has a long white beard with little hanging trinkets. His eyes are likewise green.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. His parents enrolled him in a Barbarian school at a young age so that he could practice his arcane talents. Days after completing his studies, news broke out that his hometown was attacked by brigands. Roger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To settle down with his crush; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Has a crush. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Roger Tyndall, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)12 (+1) 14 (+2)13 (+1)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Red-brown spinel (100 gp). Banded agate (16 gp). Jet (100 gp).


Social Check DCs


Charles Coombs, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan cloak and cross-gartered black stockings, and sports empty pouches on his belt. His black hair is smooth and relatively long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a forest tribe. After coming to the age of reason, Charles took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels threatened by others

Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Charles Coombs, Male Human Adept 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 900 sp. 1 Healer’s kit.


Social Check DCs

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