Tim Sharps, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long golden hair kept up in a rat tail. His gray eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has a rivalry with the church that dominates his actions
Ideals: Gifted, Philantrophist. Bonds: Poor, Attractive, Nature. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
Possessions: 800 gp. Bloodstone (30 gp). Alexandrite (700 gp). Chrysoberyl (40 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Guy Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Military. Occupation: Doctor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 60 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
Possessions: 40 pp. Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (1000 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp).
Richard Snowdon, Male Human [Permalink]
Personal [hide]
Description: A 5'11" western man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has shaved his head bald. His blue eyes peer out from beneath his Stetson grey hat.
Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a son. Recently the stress of being a Hunter has made it difficult for him to sleep.
Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg
Flaws: Insomniac. Bonds: Rich, Job, In love, Family. Occupation: Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item.
Roland Payton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. He has a slight overbite and is overall scrawny. His white hair is matted, messy, and big. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Roland was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He became a Tanner soon after.
Motivation: To be a Slave Trader again; and further expansion of business
Ideals: Persistence. Flaws: Ugly, Addict, Terse. Bonds: Job. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 50 pp. 1 Darkwood Buckler. 1 Banded mail.
Gerard Marlowe, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a green and blue handkerchief worn on his right side, and is pretty ugly. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green eyes have a joyful gleam in them most of the time.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born into a rich family. He dropped out of school to support his sick father, and resented it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and wants to raise his children well
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Family, Enemies. Occupation: Barber
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
