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NPC Generator

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Gerald Fidget, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this southern man wears an entirely tan suit with grey socks and a vest with buckled shoes. He wears his blonde hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Locksmith, Gerald learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Locksmith like his father before him.

Motivation: He has money and likes to spend it; and to be a roofer again

Ideals: Athletic, Opinionated. Bonds: Attractive, Rich, Job. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Gerald Fidget, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 300 gp.


Social Check DCs


Godfrey Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His hair is red, silky, and of moderate length. His skin is flawless and his brown eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Gifted, Persistence. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Godfrey Sutton, Male Human Commoner 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)14 (+2) 10 (+0)12 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 7000 sp. Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Law, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears just a green suit. His skin is also unnaturally pale. His tied-back hair is black. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Mentor, Religious. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

William Law, Male Human Aristocrat 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Alby, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and very much looks the part of a Fortune-teller. He wears a colorful flower in his silver hair. His eyes are hazel.

Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Fortune-teller job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Flaws: Antagonistic, Insane. Bonds: Job, Attractive, Rich. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Hubert Alby, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)10 (+0) 11 (+0)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Trym Gladstone, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He is wearing a long, pastel cloak. He has a small bristly mustache and wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.

History: He got into the Doctor business at a young age. His druidic abilities were realized during a raid on his village. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Artistic, Gifted. Bonds: Attractive, Job, Family. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Gladstone, Male Human Cleric 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 12 (+1)16 (+3)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs

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