Anselm Bristol, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and has a large white mantle and cape that has been intricately interwoven into his green robe. He wears his silver hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. Energy wise he seems alert and responsive.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and further expansion of business
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Large well-done wool tapestry (500 gp). Solid gold idol (600 gp).
Alexandre Darby, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is red and very short. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small plains village. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's attracted to the PC; and he has passion for adventuring and risk
Ideals: Joker, Philantrophist. Bonds: Nature, Adventurer, Has a crush. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Jade (160 gp). Brown-green garnet (160 gp). Amethyst (160 gp).
Gunter Breeden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown armored body suit, with a simple red line shooting up and back down. His black hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Impulsive. Bonds: Religious, Poor. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Alex Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His brown hair is cut jaggedly and amateurishly. He has a dull look in his violet eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Alex studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Someone believes him a fraud; and a deep hatred of gnolls
Ideals: Optimist, Gifted, Justice. Flaws: Shy. Bonds: Enemies. Occupation: Carpenter
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 100 gp. Rhodochrosite (16 gp). Blue star sapphire (400 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Browning, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a blue vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright white hair and a scraggly beard. His blue eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Miller profession.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: To be a Miller again.
Flaws: Ugly, Shy, Depressed. Bonds: Job, Military. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item.
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