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John Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long silver hair reaches down to his waist. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: John was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Military, Job, Adventurer. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

John Wentworth, Male Human Ranger 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Ernest Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. He has moderate length chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Marshal profession.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. Some 8 years later his spouse died after the birth of his son. Heartbroken, Ernest never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Addict, Impulsive. Bonds: Job, Nature, In love. Occupation: Priest

Voice: Raspy

Attributes [hide]

Ernest Clayton, Male Human Adept 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Terran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp. 2 Holy water. 2 Holy water. 2 Alchemist’s fire.


Social Check DCs


Geoffrey Royal, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He carries with him a set of clubs on his belt, each one with a ruby on the hilt. His tied-back hair is blonde. He wears round tiny glasses practically rammed into his face.

Personality: Geoffrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his writing dream.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Artistic, Philantrophist. Bonds: Attractive, Religious. Occupation: Bowyer

Voice: Smoker's lung

Attributes [hide]

Geoffrey Royal, Male Human Adept 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)17 (+3) 7 (-2)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 8
Languages Common, Sylvan, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Manfred Redfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a long silver beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: Born to a Sailor, his mother struggled to pay the bills. When Manfred reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He desires power and/or immortality; and wishes to resurrect an old love

Flaws: Disease. Bonds: Military, Poor, In love, Adventurer. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Manfred Redfield, Male Human Wizard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 13 (+1)7 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 10000 cp. Moonstone (20 gp). Golden yellow topaz (1200 gp). Chrysoberyl (70 gp). 1 Minor magic item.


Social Check DCs


Patrick Norton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His golden hair and beard is wavy and long. His blue eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Norton, Male Human Ranger 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 16 (+3)10 (+0)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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