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NPC Generator

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Advanced [show]


Cory Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses in black turtlenecks beneath a red coat with grey slacks. His clothes are grease stained in places. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Cory Winterbourne, Male Human Warlock 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 27000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Odo Milton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length white hair. His eyes are amber.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Odo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's in love; and he'd like to take his coworkers down a peg

Ideals: Artistic, Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Odo Milton, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)11 (+0) 7 (-2)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Banded agate (9 gp). Golden yellow topaz (800 gp).


Social Check DCs


Justin Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with tan highlights, and long blue pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His blonde hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with finding treasure.

History: When he was but 8 years old his parents immigrated from the west. Justin was born on a far western desert where he grew up under the tutelage of his mother, an expert Stylist. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Stylist

Voice: Pronounces O like U

Attributes [hide]

Justin Branson, Male Human Adept 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 500 gp. Tourmaline (90 gp). Deep blue spinel (800 gp). Onyx (20 gp). 1 Hourglass. 1 Superior lock.


Social Check DCs


Lance Altham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. He has wavy red hair. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Justice. Flaws: Hedonist. Bonds: Attractive, Rich, Military. Occupation: Soapmaker

Voice: Aggressive tone

Attributes [hide]

Lance Altham, Male Human Barbarian 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)7 (-2) 17 (+3)12 (+1)
Skills Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Alex Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. He is physically well-built. His golden hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge.

Flaws: Ugly, Insane. Bonds: Enemies, Job, Immigrant, Family. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Alex Gladstone, Male Human Fighter 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 76 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: Jeweled gold crown (2000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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