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Advanced [show]


Anselm Remington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his golden hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted druidic powers by his dying sister.

Motivation: To find somewhere to settle down; and he is greedy

Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Anselm Remington, Male Human Expert 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp. Carved bone or ivory statuette (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold dragon comb with red garnet eye (500 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.


Social Check DCs


Charles Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear grey pants and tee shirts. His long white hair reaches down to his waist. His brown eyes peer out from beneath his broad grey hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Adventurer, Military, Enemies. Occupation: Masseuse

Voice: Prounounces S like Z

Attributes [hide]

Charles Emsworth, Male Human Monk 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)18 (+4) 13 (+1)13 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Ignan, Terran, Celestial, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Drogo Benson, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large black jacket. His moppish white hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. In his 15th year, his parents were killed by a goblins raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Job, Rich, Enemies. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drogo Benson, Male Human Rogue 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)17 (+3) 7 (-2)8 (-1)
Skills Arcana +6, Performance +2
Senses Passive Perception 8
Languages Common, Orc, Infernal, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Odo Watson, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is knotted and matted. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He desires power and/or immortality.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Odo Watson, Male Human Monk 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)14 (+2) 18 (+4)10 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 14
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Holy water. 1 Holy water.


Social Check DCs


Aldous Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a black low-cut shirt, and a broad hat upon his head, and he perpetually has his axe ready. His hair is black and curly. His eyes are likewise blue. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He receives visions of the future at random moments

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive, Adventurer. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Northcott, Male Human Commoner 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)12 (+1) 16 (+3)9 (-1)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. Moonstone (20 gp). Red-brown spinel (130 gp).


Social Check DCs

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