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NPC Generator

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Advanced [show]


Odo Axton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: He comes from a rich eastern family. His childhood dream was to be a Soapmaker, but he was a colossal failure. He struck the Glassblower job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Axton, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Moss agate (11 gp). Sardonyx (80 gp). Star rose quartz (80 gp).


Social Check DCs


Dustin Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, and carries quarterstaffs. He has a small bristly mustache and wavy brown hair. He wears an eyepatch.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. Dustin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He got into the Brewer business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Brewer for hire.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent father

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Slave. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Dustin Hayley, Male Human Commoner 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)11 (+0) 9 (-1)10 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 cp. Peridot (60 gp).


Social Check DCs


John Compton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His auburn hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young John began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many gnolls want him driven away.

Ideals: Opinionated, Entrepeneur, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

John Compton, Male Human Bard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 40000 cp.


Social Check DCs


Hubert Snowdon, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is renowned for his bright red suits and hats. He is tall, broad shouldered and powerfully built. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Mayor business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Mayor. He struck the Mayor job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Joker. Bonds: Attractive, Job. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Hubert Snowdon, Male Human Adept 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills History +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs


John Wentworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is well dressed, constantly wearing a black suit, blue shirt, and red tie, and his gloved hand is found clutching a scythe. His hair is golden and curly. His blue eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a brothel owner, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. John was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Masseuse. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Addict. Bonds: Mentor, Immigrant, Military. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

John Wentworth, Male Human Druid 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 700 gp. Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (900 gp). Old masterpiece painting (1000 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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