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Advanced [show]


Conrad Tinley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is lengthy and is close to two feet long. His eyes are a pleasant green.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure.

Ideals: Artistic. Bonds: Rich, Enemies, Religious, Adventurer. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Conrad Tinley, Male Human Expert 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 65 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)9 (-1) 15 (+2)17 (+3)
Skills Athletics +7, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Robert Addington, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat, and is pretty ugly. His white hair is styled in orderly dreadlocks. He is baby faced.

Personality: Calm and collected, he is a well trained Courier. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Sailor again.

Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Courier

Voice: Speaks with squeezed throat

Attributes [hide]

Robert Addington, Male Human Paladin 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)16 (+3) 10 (+0)9 (-1)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp. Alexandrite (700 gp). Blue sapphire (1600 gp). Malachite (13 gp).


Social Check DCs


William Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His red hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Insane, Shy. Bonds: Rich. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Carlisle, Male Human Barbarian 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 47 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Nature +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Lapis lazuli (11 gp). Black star sapphire (1600 gp). Pink pearl (140 gp). Carnelian (60 gp).


Social Check DCs


Percival Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a brown scarf. He carries with him a set of sickles on his belt, each one with a aquamarine on the hilt. His hair is chestnut and very short. His skin is flawless and his green eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Family, Rich. Occupation: Bricklayer

Voice: Soft and melodious

Attributes [hide]

Percival Melancon, Male Human Paladin 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)8 (-1) 7 (-2)10 (+0)
Skills Deception +3, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. Malachite (10 gp).


Social Check DCs


Drogo Weld, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: Expand his business; and sabotage a competitor

Ideals: Passionate. Flaws: Fearful. Bonds: Military, Adventurer, Job. Occupation: Server

Voice: American accent

Attributes [hide]

Drogo Weld, Male Human Cleric 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 7 (-2)16 (+3)
Skills Animal Handling +0, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item.


Social Check DCs

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