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NPC Generator

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Advanced [show]


Gomory Melancon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a wide-brimmed hat to cover his moderate length brown hair. His eyes, though not visible through his cowl, are amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Slave, Rich. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Gomory Melancon, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 11000 cp. 1 Breastplate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears just a white suit. His blonde hair is cut short. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Flaws: Ugly, Shy, Mundane. Bonds: Religious. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

John Staurheim, Male Human Barbarian 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 59 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trym Camden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue tunic with brown highlights, and long white pants that bunch up around his shoes. He has a long black beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Sabotage a competitor; and to be a weaver again

Bonds: Poor, Attractive, Job, Religious, Immigrant, Slave. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Trym Camden, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)5 (-3) 17 (+3)17 (+3)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. 2 Alchemist’s fire. 7 Acid flasks. 1 Holy water.


Social Check DCs


Everard Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Priest profession.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Everard Stansfield, Male Human Paladin 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (160 gp).


Social Check DCs


Kyle Kirby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized white coat, and is pretty ugly. He wears his blonde hair up. His eyes are likewise amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He wants revenge against giants.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Kyle Kirby, Male Human Commoner 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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