Godfrey Tyndall, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this eastern man wears a lot of dark rich colors, with gold accents. His tied-back hair is black. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Godfrey was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Adventurer for hire.
Motivation: His religion dominates his actions.
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Religious. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Camden, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan tunic with yellow highlights, and long green pants that bunch up around his shoes. His silver hair is lengthy. His green unseeing eyes seem to look past you.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Baker father left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Doesn't want to be a Laborer and was forced into it by his family.
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Family, Rich, Adventurer. Occupation: Laborer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 94 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 40 pp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Jeweled anklet (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Vance, Male Human [Permalink]
Personal [hide]
Description: He wears a black wide-brimmed hat and black clothes. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is still thick. He wears large thick round spectacles.
Personality: Norman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Fisher. He then took over the family business and is one of the better Fisher for hire.
Motivation: Sabotage a competitor; and to reunite with his absent father
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Religious, Job, Family. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. Rock crystal (20 gp). Aquamarine (400 gp). Alexandrite (400 gp). Smoky quartz (20 gp).
Patrick Marlee, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a colorful flower in his silver hair. He is very pretty but has cold, dead eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.
History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. He tends to his Cook job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Cook
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 900 gp. Onyx (20 gp). Tiger eye turquoise (5 gp). Moss agate (5 gp).
Anthony Cason, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. His long golden hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. A freak accident while working with his Performer father left him crippled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His spouse's relatives view him with great suspicion; and revenge
Flaws: Secretive, Disease. Bonds: Enemies, Adventurer, Family. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2600 sp.
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