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NPC Generator

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Advanced [show]


Bertram Pickering, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Brewer uniform. He wears a small hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Brewer business at a young age. He helped his mother out around the business and became quite the natural. He has worked as a Brewer like his mother before him.

Motivation: Expand his business; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Brewer

Voice: Shortens vowels

Attributes [hide]

Bertram Pickering, Male Human Ranger 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Carved bone or ivory statuette (20 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Aldous Shelley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His red hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Aldous was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was granted arcane powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Philantrophist, Gifted. Bonds: Family. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Aldous Shelley, Male Human Wizard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)6 (-2) 10 (+0)13 (+1)
Skills Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Eye agate (6 gp). Star ruby (1100 gp).


Social Check DCs


Richard Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His white hair is still thick. His violet unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Richard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Passionate, Justice. Flaws: Disease. Bonds: Adventurer, In love, Job. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Richard Stapleton, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Bertram Merton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a brown scarf, and he perpetually has his scythe ready. His black hair is drawn into a tight pony tail with a card scrunchie. He has several tiny amber earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 3 years old his parents immigrated from the east. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Religious, Immigrant. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Bertram Merton, Male Human Druid 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 10 (+0)8 (-1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp.


Social Check DCs


Godfrey Read, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tattered old clothes. His white hair is drawn into a tight pony tail with a dagger scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up sword and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by orcs. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Mentor, Nature. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Godfrey Read, Male Human Wizard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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