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NPC Generator

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Advanced [show]


Bertram Wesley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Sage

Voice: Old Prospector

Attributes [hide]

Bertram Wesley, Male Human Warrior 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)6 (-2) 17 (+3)14 (+2)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 20000 cp. Azurite (15 gp). Brown-green garnet (120 gp).


Social Check DCs


Dustin Camden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his pastel robe and has his hand crossbow always slung over his shoulder. He has moderate length blonde hair. He has a tattooed face.

Personality: Overbrimming with self-confidence, Dustin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a small toy that he constantly fidgets with.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dustin's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Scandinavian accent

Attributes [hide]

Dustin Camden, Male Human Expert 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Auran, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. 1 Breastplate. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Gerald Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy red hair. His eyes are a pleasant green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Jeweler business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Jeweler like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical, Entrepeneur. Bonds: Job. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Gerald Kelsey, Male Human Rogue 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)15 (+2) 12 (+1)17 (+3)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Manfred Heiser, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears a fancy violet suit. He wears his black hair up. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has never given up on his music dream.

Motivation: Further expansion of business; and expand his business

Ideals: Joker, Artistic. Flaws: Racist. Bonds: Attractive, Religious, Job. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Manfred Heiser, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Don Benson, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan armored body suit, with a simple brown line shooting up and back down. His black hair, when down, is lengthy. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Don was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Joker, Entrepeneur, Persistence. Bonds: Family. Occupation: Baker

Voice: Speaks with a cold

Attributes [hide]

Don Benson, Male Human Adept 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 900 gp. Solid gold idol (200 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item.


Social Check DCs

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