Norman Quinton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy grey pantaloons and a black scarf. He keeps his black hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.
History: He got into the Map Maker business at a young age. He was an apprentice working in his father's forge. He has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants a kiss
Ideals: Philantrophist. Flaws: Racist, Greedy. Bonds: Job, Has a crush. Occupation: Map Maker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Wymar Ryland, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his sword ready. His hair is silver and curly. His fierce hazel eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the east. His childhood dream was to be a Performer, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Rich, Immigrant, Job. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 2000 sp.
Alexandre Carlisle, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy grey pantaloons and a tan scarf. He has a very tight haircut. He has a dull look in his brown eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Priest
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Bertram Everly, Male Human [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a red coat with violet slacks. He carries with him a set of hand crossbows on his belt, each one with a amber on the hilt. He wears his blonde hair down. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal writing training, and achieved minor success. He was granted necromantic powers by his dying brother.
Motivation: Retire the richest man in the east.
Ideals: Fighting, Artistic, Entrepeneur, Gifted. Flaws: Ugly. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Tim Shirley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His brown hair is long and unkept. He has gray eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Merchant in town.
History: He was born several months after his father was called into army service. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Merchant like his father before him.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Job, Military, Adventurer. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
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