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NPC Generator

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Advanced [show]


Manfred Conway, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear white pants and tee shirts. He has styled his chestnut hair well, parting it to the right. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A deep hatred of drow; and he has passion for adventuring and risk

Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Stylist

Voice: French accent

Attributes [hide]

Manfred Conway, Male Human Barbarian 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Halfling
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Ernest Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly golden, has prominent grey streaks. He wears a mask on his face.

Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west, but his parents moved at a very young age to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Ernest Rutherford, Male Human Adept 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 6 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 5 (-3)13 (+1) 16 (+3)10 (+0)
Skills Acrobatics +4, History +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1200 gp.


Social Check DCs


Chad Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a yellow tunic with brown highlights, and long pastel pants that bunch up around his shoes. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Navigator business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Navigator for hire.

Motivation: He is wracked by social anxiety; and further expansion of business

Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Rich. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Chad Mitchell, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 8 (-1)10 (+0)
Skills History +5, Investigation +5
Senses Passive Perception 9
Languages Common, Infernal, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 400 gp.


Social Check DCs


Tim Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.

History: The child of a Shoemaker, who enjoyed hunting, Tim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tim took refuge in the ruined castle and found the beat up sickle and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and he wants to meet his childhood hero

Flaws: Sensitive, Insane. Bonds: Adventurer, Nature, Family. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Tim Harley, Male Human Cleric 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 10000 cp. Alexandrite (900 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Blue quartz (16 gp).


Social Check DCs


Richard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his mace. His blonde hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Richard has worked very hard to control his curse. He has achieved small success as a Doctor.

Motivation: A need for knowledge about a nearby landmark; and to be a stableman again

Ideals: Opinionated. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Richard Cholmondeley, Male Human Commoner 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 100 pp. Alexandrite (1200 gp). Banded agate (7 gp).


Social Check DCs

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