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Advanced [show]


Arnold Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He usually wears his tan robe and has his hand crossbow always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His white hair and beard is wavy and long. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Fearful. Bonds: Slave, Religious, Enemies. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Tindall, Male Human Druid 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)12 (+1) 18 (+4)11 (+0)
Skills History +4, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 900 gp. Onyx (50 gp). Rose (50 gp). Rose (50 gp). Chrysoberyl (40 gp).


Social Check DCs


Theodoric Heiser, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is long and golden with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and retire the richest man in the west

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Theodoric Heiser, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)8 (-1) 8 (-1)16 (+3)
Skills History +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: White opal (400 gp). Star ruby (400 gp).


Social Check DCs


Gilbert Payton, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses like a well dressed Glassblower does. His clothes are grease stained in places. He keeps his long golden hair kept up in a rat tail. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Glassblower business at a young age. He worked as a nervous Glassblower and found it very stressful. He left for the north, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Antagonistic. Bonds: Job, Poor, Immigrant, In love. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Gilbert Payton, Male Human Bard 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 13 (+1)5 (-3)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ralf Browning, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. His blonde hair is unkempt and raggedy. His amber eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: Born in the east his family was never financially stable. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Ralf Browning, Male Human Paladin 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 36000 sp. Golden pearl (40 gp). 1 Minor magic item.


Social Check DCs


Lance Blackwood, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan costume with the symbols of strength on his torso. His hair is short and chestnut. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Lance never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, In love. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Blackwood, Male Human Paladin 9
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 46 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Medicine +2, Religion +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 11000 sp. Silver ewer (10 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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