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NPC Generator

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Advanced [show]


Shane Dudley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. He has wavy silver hair. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a desert tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: Human compassion; and meet up once more with his childhood friend

Ideals: Justice, Entrepeneur. Flaws: Racist. Bonds: Attractive, Nature, Adventurer. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Shane Dudley, Male Human Paladin 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 38 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 7 (-2)10 (+0) 13 (+1)11 (+0)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1100 gp. Deep blue spinel (400 gp). Smoky quartz (20 gp). Golden yellow topaz (400 gp). 1 Minor magic item.


Social Check DCs


Rolf Harrington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. His chestnut hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Tanner, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Revenge; and sabotage a competitor

Ideals: Justice. Bonds: Job, Poor, Enemies. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Rolf Harrington, Male Human Commoner 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hubert Prescott, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair, while still mostly golden, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Hubert Prescott, Male Human Commoner 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 2 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 4000 sp. Blue quartz (15 gp). Iolite (50 gp).


Social Check DCs


Gilbert Langdon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long white beard, and similarly colored long hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: Sold as a small child to a slaver, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and doesn't want to be a miner and was forced into it by his family

Bonds: Immigrant, Attractive, Family, Adventurer, Mentor. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Gilbert Langdon, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Trey Branson, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his nunchaku. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are hazel and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the east to a Jeweler, Trey learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Jeweler for hire.

Motivation: To be a Locksmith again; and balancing his hectic life and new jeweler responsibilities is difficult

Flaws: Ugly. Bonds: Guardian, Family, Job. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Trey Branson, Male Human Paladin 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs

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