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NPC Generator

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Advanced [show]


Richard Staurheim, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His hair is short and silver. His blue eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was granted psionic powers by his dying brother.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Richard Staurheim, Male Human Warrior 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


John Sheldon, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His half smiles and amber eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Fighting. Flaws: Secretive. Bonds: Attractive, Slave. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

John Sheldon, Male Human Ranger 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 7 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 5 (-3)15 (+2) 15 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. 2 Antitoxin. 3 Acid flasks.


Social Check DCs


John Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. His hair is short and black. He has gleaming, smiling blue eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: John was raised in a hard working conservative environment. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Adventurer

Voice: American accent

Attributes [hide]

John Winterbourne, Male Human Aristocrat 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 5000 sp. Alexandrite (500 gp).


Social Check DCs


Solomon Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sellsword. His skin is fair and his fingers are delicate and long. He wears a Stetson hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He works hard and plays hard.

History: Sold as a small child to a brothel owner, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Athletic, Gifted. Flaws: Insane, Hedonist. Bonds: Mentor, Family. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Solomon Eastaughffe, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bertram Barton, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. He has shaved his head bald. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Fighting, Optimist, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Bertram Barton, Male Human Wizard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 11000 cp.


Social Check DCs

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