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NPC Generator

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Advanced [show]


Gilbert Brownrigg, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean violet cloak covering his clean studded leather. He wears a feathered hat to cover his moderate length black hair. His eyes are likewise violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised by priests from a young age. His first spouse was a Roofer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Cynical, Antagonistic. Bonds: Mentor, Religious, Family. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Gilbert Brownrigg, Male Human Expert 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 2000 sp. Lapis lazuli (9 gp). Azurite (9 gp). 1 Minor magic item.


Social Check DCs


Arnold Abram, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and usually wears his brown robe and has his scimitar always slung over his shoulder. His skin is also unnaturally pale. He has a white handlebar mustache and slicked back white hair. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sailor job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions; and many dire rats want him driven away

Flaws: Ugly, Shy. Bonds: Job, Religious, Enemies. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Arnold Abram, Male Human Commoner 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Robert Marley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. His auburn hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Robert took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of drow; and he wants revenge against drow

Ideals: Joker, Philantrophist, Gifted. Bonds: Poor, Adventurer, Enemies. Occupation: Masseuse

Voice: Speaks through clenched teeth

Attributes [hide]

Robert Marley, Male Human Expert 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills Stealth +6, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Auran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Bertram Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist, Justice. Bonds: Attractive, Immigrant. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Bertram Cumberbatch, Male Human Wizard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 9 (-1)16 (+3)
Skills Athletics +5, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp. Moss agate (7 gp). Rock crystal (40 gp). Golden yellow topaz (1600 gp).


Social Check DCs


Hubert Wesley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. His silver hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and he has money and likes to spend it

Ideals: Opinionated. Bonds: Has a crush, Rich, Family. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Hubert Wesley, Male Human Monk 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Azurite (14 gp). Freshwater pearl (14 gp). 1 Half-Plate.


Social Check DCs

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