Trym Byron, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His red hair is slicked back into a classic pompadour. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Rich, Job. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Alexandrite (300 gp). Peridot (70 gp). 1 Minor magic item.
Gomory Holton, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: His religion dominates his actions.
Ideals: Optimist. Flaws: Greedy. Bonds: Attractive, In love, Religious. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 59 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Easton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. His hair is short and chestnut. He is very pretty but has cold, dead eyes.
Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 13000 cp.
Roger Fidget, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a violet tunic with red highlights, and long violet pants that bunch up around his shoes. His hair is black and very short. His green eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Masseuse profession.
History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Roger took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Banker like his mother before him.
Motivation: To be a Masseuse again.
Ideals: Joker, Gifted. Bonds: Job, Military. Occupation: Banker
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. Eye agate (8 gp). Freshwater pearl (8 gp). 1 Minor magic item. 1 Minor magic item.
Charles Spaulding, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. He has a very tight haircut. His eyes are violet and he is always smoking a pipe.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 6 years old his parents immigrated from the west. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Family, Immigrant. Occupation: Unemployed
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
