Robert Enfield, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his golden hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Robert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also is a firm believer in the manly ideal.
History: Sold as a small child to a brothel owner, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Impulsive, Depressed. Bonds: Mentor, Adventurer. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Sheldon, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a green and blue handkerchief worn on his left side. His hair is long and silver with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His violet eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He comes from a rich eastern family. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer, Rich, Slave. Occupation: Soapmaker
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp.
Anselm Everleigh, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up work as a Fletcher and fed both sides of the war false information with the goal of increasing casualties.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Fletcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 2000 sp. Sapphire pendant on gold chain (500 gp). Sapphire pendant on gold chain (500 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.
Wymar Langston, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a large white jacket, and is pretty ugly. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise hazel.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Wymar was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Cook. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has passion for adventuring and risk.
Ideals: Justice. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor, Immigrant. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Odo Addington, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a tan and blue handkerchief worn on his left side. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady violet eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Optimist. Flaws: Ugly, Disease. Bonds: In love, Rich. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
