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NPC Generator

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Advanced [show]


John Ryley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered whip and tarnished scythe as well. His brown hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Ploughman, who enjoyed hunting, John was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the old dungeon and found the beat up scythe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

John Ryley, Male Human Commoner 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: Bloodstone (60 gp).


Social Check DCs


Ernest Barlow, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His chestnut hair and beard is wavy and long. His blue eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is an amazing painter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He has worked as a Scribe like his father before him.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Gifted. Bonds: Immigrant, Rich, Job, Adventurer. Occupation: Scribe

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Barlow, Male Human Rogue 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Percival Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears grey leather gloves, a grey jacket, and tight pants, and a wedding ring on his left hand. He wears a Stetson hat to hide his balding. His amber eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend

Ideals: Artistic. Bonds: In love, Religious, Adventurer, Enemies. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Percival Winterbourne, Male Human Ranger 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)15 (+2) 14 (+2)17 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp.


Social Check DCs


Balimaar Yorke, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His right hand appears badly burned and disfigured. His golden hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. Further he is a bit of a stoner and is frequently out of it.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Optimist. Flaws: Insane, Addict. Occupation: Apothecary

Voice: French accent

Attributes [hide]

Balimaar Yorke, Male Human Monk 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 30 pp.


Social Check DCs


Alexandre Kenley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His hair is brown, silky, and of moderate length. His skin is flawless and his amber eyes scan people very quickly.

Personality: Alexandre is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alexandre is combative with any and all who dare try his patience in the slightest.

History: When he was but 4 years old his parents immigrated from the west. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Extrovert, Justice. Bonds: Immigrant, Attractive. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Alexandre Kenley, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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