Hubert Lancaster, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple tan robe with brown stripes complete with hood. His hair is greying and his face has many wrinkles. His fierce hazel eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Fortune-teller, who enjoyed hunting, Hubert was taken on many hunting expeditions. Hubert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A strong sense of loyalty to Human people; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Bookbinder
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp. Emerald (1300 gp). 1 Minor magic item.
Godfrey Shelby, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue deerstalker hat and blue clothes. His red hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: The child of a Unemployed, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered painting. He has been saving his money to try and buy his sister's freedom.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 1 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 5 (-3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 900 sp.
Godfrey Altham, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean black cloak covering his clean studded leather. His head has been shaved. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. Days after completing his studies, news broke out that his hometown was attacked by goblins. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Someone believes him a fraud.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Jeweler
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Justin Vance, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears grey painted combat armor at almost all times. He keeps his white hair in a pixie cut. His hazel eyes are passionate and lively.
Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Insane. Bonds: Poor, Religious. Occupation: Fisher
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Lewis Colton, Male Human [Permalink]
Personal [hide]
Description: This man sports red clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized amber on his left hand. He is bald on top and has large auburn tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Persistence. Flaws: Ugly, Secretive. Bonds: Rich, Mentor. Occupation: Bricklayer
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 600 gp. Rock crystal (80 gp). Silver pearl (70 gp). Tiger eye turquoise (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
