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NPC Generator

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Advanced [show]


Wymar Enfield, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy red hair. He is baby faced.

Personality: Eccentric and domineering, Wymar will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Retire the richest man in the south; and he's in love

Ideals: Extrovert, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Miner

Voice: German accent

Attributes [hide]

Wymar Enfield, Male Human Paladin 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)6 (-2) 13 (+1)9 (-1)
Skills Acrobatics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 42000 sp.


Social Check DCs


Gunter Quinton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He plays an instrument quite well.

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted martial powers by his dying sister.

Motivation: Regain custody of his son; and marry his sister to traveling adventurers

Ideals: Artistic, Gifted. Flaws: Insane, Shy. Bonds: Nature, Family. Occupation: Cook

Voice: Sore throat, cough

Attributes [hide]

Gunter Quinton, Male Human Paladin 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He carries with him a set of longswords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His violet eyes lackadaisically let the world flow into them.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Crown-heir and found it very stressful. He has worked as a Crown-heir like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Gerald Winterbourne, Male Human Monk 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Perception +6, Religion +5
Senses Passive Perception 15
Languages Common, Goblin, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: An abacus with copper, silver and gold markers (60 gp). An abacus with copper, silver and gold markers (60 gp). Old masterpiece painting (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is an amazing painter.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. Recently the stress of being a Bellfounder has made it difficult for him to sleep.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Rich, Job, Religious. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Balimaar Tindall, Male Human Aristocrat 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)4 (-3) 14 (+2)10 (+0) 18 (+4)15 (+2)
Skills Animal Handling +6, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Simon Langdon, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is still thick. His eyes are likewise gray. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Attractive, Mentor. Occupation: Unemployed

Voice: Spanish accent

Attributes [hide]

Simon Langdon, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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