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NPC Generator

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Advanced [show]


John Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Poor, Slave. Occupation: Knight

Voice: Indian accent

Attributes [hide]

John Dumph, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Deception +6, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Golden yellow topaz (700 gp). Chrysoberyl (140 gp).


Social Check DCs


Gomory Barton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white leather gloves, a white jacket, and tight pants. His silver hair is still thick. His blue eyes are passionate and lively.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: Born in the east to a Tanner, Gomory learned a great deal about his mother's area of expertise. A few years later when the west was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Tanner.

Motivation: He is content; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Job, Immigrant. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Barton, Male Human Sorcerer 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 8 (-1)10 (+0)
Skills Investigation +6, Stealth +3
Senses Passive Perception 9
Languages Common, Ignan, Giant, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 200 gp.


Social Check DCs


Wymar Chester, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His black hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Flaws: Racist, Antagonistic. Bonds: Poor, Adventurer, Attractive. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Wymar Chester, Male Human Rogue 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20 pp.


Social Check DCs


Gomory Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is well dressed, constantly wearing a brown suit, grey shirt, and pastel tie. His brown hair is cut short with large spiked bangs in the front. His brown eyes lackadaisically let the world flow into them.

Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is harsh and unforgiving.

History: Gomory was raised in a hard working conservative environment. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his music dream.

Motivation: Someone believes him a fraud; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Military, Enemies. Occupation: Hunter

Voice: Smooth and feminine

Attributes [hide]

Gomory Brownrigg, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 3000 cp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Kyle Alby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His mother raised him in a mountain cabin. A freak accident while working with his Sculptor father left him crippled. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he feels kind of lost in life

Flaws: Ugly, Depressed, Disease. Bonds: Adventurer, Nature. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Kyle Alby, Male Human Rogue 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: Just what you see.


Social Check DCs

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