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NPC Generator

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Advanced [show]


Miles Browning, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is thinning but still full. This amber eyed northerner is not easily forgotten.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Animals are drawn to him, and he is able to talk to them.

History: Miles was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and wants to work out more often

Ideals: Gifted, Athletic. Bonds: Attractive, Job, Mentor. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Miles Browning, Male Human Commoner 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trym Bradley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has dyed his greying brown hair a little too much giving a sharp brown color. His gray eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. Since then, he has sought to make the best of life.

Motivation: To protect his home.

Ideals: Optimist. Bonds: Attractive, Guardian, In love, Military, Job. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Trym Bradley, Male Human Adept 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)8 (-1) 11 (+0)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Deighton, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright black suits and hats. He is muscular with a powerful set of arms. His black hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He has been saving his money to try and buy his sister's freedom.

Motivation: A strong sense of loyalty to Human people; and his spouse's relatives view him with great suspicion

Ideals: Professionalism, Gifted. Flaws: Racist. Bonds: Attractive, Adventurer, Family. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Deighton, Male Human Ranger 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)17 (+3) 14 (+2)10 (+0)
Skills Intimidation +3, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs


Godfrey Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. He keeps his long black hair kept up in a rat tail. His eyes are likewise violet.

Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Godfrey has worked very hard to control his curse. In the meantime he has taken over work as a Merchant and occasionally as a mercenary.

Motivation: To be a Adventurer again.

Flaws: Disease, Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Merchant

Voice: Spanish accent

Attributes [hide]

Godfrey Kendall, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)8 (-1) 9 (-1)16 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Bertram Camden, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull red iron scale mail. He wears his brown hair up in a very large beehive style do. He has a dull look in his violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: He's repulsed by the PC; and expand his business

Flaws: Shy, Selfish, Antagonistic. Bonds: Immigrant, Job. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Bertram Camden, Male Human Warrior 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 68 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)14 (+2) 18 (+4)10 (+0)
Skills Medicine +7, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Goblin, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp. Onyx (80 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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