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NPC Generator

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Advanced [show]


Don Garrick, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a robe, a symbol of strength around his neck, and a lance on his belt. He is tall, broad shouldered and powerfully built. His hair is short and silver. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with his god.

History: Don was born with his mother's beautiful face. A freak accident while working with his Tailor mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Fighting. Flaws: Disease, Mundane. Bonds: Attractive, Religious. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Don Garrick, Male Human Monk 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest and prefers pastel and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. His wide-brimmed hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gerald took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Gerald Ashton, Male Human Monk 9
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 40 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Odo Hadley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his father was called into army service. His first spouse was a Fortune-teller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Some 3 years later his spouse died after the birth of his son. Heartbroken, Odo never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Adventurer, In love, Military, Family. Occupation: Bellfounder

Voice: Prounounces S like Z

Attributes [hide]

Odo Hadley, Male Human Sorcerer 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)15 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1000 sp.


Social Check DCs


Anselm Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His chestnut hair is matted, messy, and big. His gray eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud; and to find somewhere to settle down

Ideals: Athletic, Disciplined. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Anselm Pinkerton, Male Human Bard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)16 (+3) 17 (+3)11 (+0)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common, Infernal, Ignan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 6000 sp.


Social Check DCs


Reynard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears dark leathers with embroidery. With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He believes the world needs to unite to get rid of gnolls once and for all.

History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Insomniac. Bonds: Attractive, Enemies, Mentor. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Reynard Hayhurst, Male Human Warlock 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.


Social Check DCs

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