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NPC Generator

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Advanced [show]


Ralf Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fancy brown suit. His hair is white and curly. His blue eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Ralf began to lead the lost caravan. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor, Enemies. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Ralf Brandon, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Sard (50 gp). Black opal (1100 gp).


Social Check DCs


John Gladstone, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He sports a flattop hair cut. His thin eyebrows rest above his beady amber eyes.

Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by brigands. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He is currently in port desperately looking for someone to get him out; and to pay off his debts

Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Military, Slave. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

John Gladstone, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 18 (+4)12 (+1)
Skills History +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: Just what you see.


Social Check DCs


Hunter Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his tan boots flare out at the collars, and he perpetually has his pickaxe ready. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.

History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered music. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Hunter Halsey, Male Human Aristocrat 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)13 (+1) 16 (+3)9 (-1)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Henry Clayden, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears white trousers with green and violet striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. His golden hair is drawn into a tight pony tail with a card scrunchie. This amber eyed southerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Fearful. Bonds: Job, Immigrant, Nature. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Henry Clayden, Male Human Druid 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)8 (-1) 14 (+2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Drogo Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His eyes, though not visible through his cowl, are violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Drogo was born with his father's beautiful face. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away; and a deep hatred of orcs

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Benson, Male Human Expert 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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