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Advanced [show]


Adelard Milton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He typically wears yellow cloth garments or leather armor. With a patchy red beard and wild red hair. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is skeptical of what others tell him and is slow to trust.

History: Adelard lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his sister to traveling adventurers.

Ideals: Persistence. Flaws: Ugly, Secretive, Shy. Bonds: Family. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Adelard Milton, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)7 (-2) 14 (+2)16 (+3)
Skills Investigation +0, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Aquamarine (600 gp). 1 Average lock. 1 Masterwork Musical instrument. 1 Silver holy symbol.


Social Check DCs


Tim Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a island tribe. His first spouse was a Assassin, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Nature, Family. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Tim Winterbourne, Male Human Expert 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)14 (+2) 17 (+3)15 (+2)
Skills Medicine +6, Stealth +1
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 6000 sp. Lapis lazuli (15 gp). Malachite (15 gp). Sard (60 gp). Jade (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His white hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Athletic, Fighting. Flaws: Racist. Bonds: Rich, Family. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Kitchur, Male Human Adept 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 600 gp. Malachite (7 gp). Rock crystal (20 gp). Blue quartz (7 gp). Violet garnet (300 gp).


Social Check DCs


Ernest Hampton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely red suit with brown socks and a vest with buckled shoes. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better trade route.

Motivation: He is greedy; and meet up once more with his childhood friend

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Ernest Hampton, Male Human Ranger 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp.


Social Check DCs


Peter Marley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright brown hair and a scraggly beard. He wears large thick round spectacles.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: His religion dominates his actions; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Cynical. Bonds: Adventurer, Immigrant, Religious. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Peter Marley, Male Human Expert 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)3 (-4) 13 (+1)12 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 8000 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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